


But as you gain experience, you’ll get more comfortable assessing the risks and using these cards to maximum effect. Newer players might worry about inflicting too much self-damage or exhausting too many cards and being left with nothing to play. Whether you pay with your own HP or exhaust your own cards, Ironclad doesn’t mind sacrificing himself for the sake of clobbering his enemy. There’s plenty in Ironclad’s kit to explore as you grow more comfortable with the game, such as his self-damaging cards. That’s not to say the Ironclad lacks depth.

Especially at early and pre-ascension levels, Ironclad can excel by simply smacking the enemy harder than they can smack you. He doesn’t have any unique mechanics, instead preferring a simple attack, block, or combination of the two. Ironclad has plenty of defensive and self-healing cards to make up the difference.Īs one of the starting classes, Ironclad is relatively straightforward. In fact, he might even take hits on purpose to make himself stronger. He has massive damage and ways to keep growing that damage as the battle progresses. With the highest starting HP and a starting relic that heals you after every combat, Ironclad tends to be the sturdiest class. Ironclad would win in an arm-wrestling match against nearly any enemy. Usually, it boils down to the question: “What am I in the mood for?” Here’s a quick rundown of all four characters and their general playstyle! All four characters are loads of fun, and all four characters can give you that addictive rush of power when you manage to scrape together an indomitable build. It’s the character selection screen.Ĭhoosing who to play for your next run is always an agonizing choice. The final boss isn’t the most challenging part of Slay the Spire.
